Diabolo Siteswap Introduction

Why?

When I decided to develop this kind of notation, it was because I did not find  a way to describe most of the tricks that I do in the Diabology Siteswap.

When we say that we juggle with five balls we suppose that we juggle the normal cascade (5). However, we can juggle five balls like a shower (91) or a half-shower (73) etc.
The same goes for the diabolo. When we say that we achieved 3 Diabolos Low nowadays we know what it means but how many ways exist for juggling 3 Diabolos Low? If you go deep into this siteswap it becomes obvious that juggling has no limits.

All the siteswap patterns that I propose for the diabolo are only a few samples of what is actually possible and should not be mistaken for the only way to do it – there exists an infinity of different diabolo-patterns.

You can dowload the Juggling Lab (at the bottom of the site) that I modified to contain diabolos and you will have fun while you learn reading this site.

Some basic things that we have to remember:

The diabolos stay very little time in our “hands”.

When we talk about diabolo throws done with the string, we will assume that half of the string is the right and the other half is the left. But we know that sometimes the hand that generates the throw could be the other or both.

When we juggle diabolos, we can consider the string like a surface where we can control the time that the diabolo is there (like when we do table juggling). When the Diabolo is on the string we will use bouncing notation putting a F after the number that we throw ( _F ). This will help us to understand the pattern better.

We usually throw and catch the diabolo with the string but we can catch it with the hands as well.

Basic Notation Omitting the Sticks [Classic Diabolo Way]

Asyncronich Notation

0 . Nothing inside of the string.

1 . The diabolo goes directly from one side of the string/hand to the other.

2 . Retention of the diabolo in the string, stick, or hand.

3 . The diabolo goes through the air from one side of the string/hand to the other and it spends in the air the time of three ones.

4. The diabolo is thrown to the same side of the string and it spends in the air the time of four ones.

5. The diabolo goes on the air from one hand to the other and it spends in the air the time of five ones.

6.  The diabolo is thrown to the same side.

etc…

 

Syncronich Notation

In the syncronic notation we throw and catch the diabolos simultaneously and we must write de siteswap in between brackets like that (left throw, rigth throw).  Also in the syncronic notation we do not use odd numbers. We put an x after the number to say that that throw crosses.

To explain this notation I will write only the throws of the left hand.

(2,0) . The diabolo stays in one side of the string.

(2x,0) . The diabolo goes from one hand to the other through the air.

(4,0) . The diabolo is thrown to the same side of the string and it spends in the air the time of four ones.

(4x,0). The diabolo goes from one side of the string to the other by the air.

etc..

 

Specific notation for the string

B —  Bounce the throw off the floor. The format is to put as many B’s as you want bounces, followed by the style of the bounce:

BL or L for lift bouncing

BF or F for force bouncing

BHL or HL  for hyperlift bouncing (for a description of hyperforce/hyperlift bouncing, see this discussion on rec.juggling)

BHF or HF for hyperforce bouncing

Usually we will use BF or F because when we recive the diabolo from the air, we force it to enter in the string but there are some patterns where it is useful only to use B, like in the 3 diabolos Low Cascade.

You can find more information about the specific notation here

Asinch String Notation for the string [ _F ]

1F . Diabolo goes from one side of the string to the other.

2F . Retention of the diabolo in the string.

3F .   The diabolo goes by the string from one hand to the other and it spends in the string the time of four ones.

4F .  Retention of the diabolo in the string and it spends in the string the time of four ones..

5F .  Retention of the diabolo in the string and it spends in the string the time of four ones..

etc…

Sinch String Notation for the string ( _F )

(2xF,0) . The diabolo goes from one hand to the other by the string (2 Diabolo Low Synch rythm, or the Diabolo that goes on the rope in High)

(2xF,0) . The diabolo goes from one hand to the other by the string (2 Diabolo Low Synch rythm, or the Diabolo that goes on the rope in High)

(4F,0). Diablo goes from one side of the string to the other by the string. ( 3 Diabolo Synch Low Rythm)

(4xF,0).  Diablo goes from one side of the string to the other by the string. ( 3 Diabolo Synch Low Rythm)

etc..

 

*** Folowing you can see some examples ***

*** All the examples are done with JugglingLAB ***

3 Diabolos Asynch

Shuffles

3D Low Asynch Siteswap . 15F

 

3D Low Asynch Siteswap . 33F

 

3D Low Asynch Siteswap . 51F

 

3D_7005F

3D Low-High Asynch Siteswap . 7005F

 

3D_93F00

3D High Asynch Siteswap . 93F00

 

3D_b001F

3D High Asynch Siteswap . b001F

 

3 Diabolos State Transitions [stairs]

3D_Asinch_Transitions

3D Transitions Asynch for the SitesWap
look to the Diabolo Transitions Cards

 

Other Trikcs

3D Feed the Sun  Sitewswap. 5223F

 

3D_53F13F

3D "42" Sitewswap. 53F13F

 

3D Low minicolums Sitewswap. 4440

 

Some State Transitiosn From the Cards [enjoy them]

Here you can see some examples
*** The Transition is underlined ***

3D Asynch "Normal" Transitions Siteswaps .
93F00 75F000 3F33F 72

 

3D Synch "Normal" Transitions Siteswaps .
(6x,4xF) (8x,0)(ax,0)(0,2xF) (8x,0)(0,4xF)(0,0)(4x,4xF)(0,4xF) (2x,4xF)

 

3D Asynch "Normal" Transitions Siteswaps .
93F00 75F000 3F33F 72

 Other Transitions

3D Synch Cascades Transitions Siteswaps .
(6x,0)(0,6x)(6x,0)(0,6x)(6xF,0)(0,6xF)(6xF,0)(0,6xF)

 

Complex Notation including the Sticks [Useful for 1 Diabolo Tricks]

In this kind of notation we will mostly use multiplex throws because when we are juggling with diabolos we have to accept that the sticks are in our hands, and when we throw or catch the diabolo in the string we have to keep the stick in the hand.

We will consider the string like a surface where we can control the time that the diabolo is there (like when we do table juggling).

We have to realise that the sticks are attached by the string.

In the simulation we will use balls as sticks because is easier to see it in the simulator.

This siteswap works like balls siteswap so please read the section “Simple Two Hands Diabolo Siteswap” to understand the meaning of the numbers.

In addition to the “Simple Two Hands Diabolo Siteswap” now we have multiplex throws

[32]  3 is what the diabolo will do, 2 is what the stick will do.

 

By the way, we will see some simple examples that will help you to understand what I’m talking about.

 

 

1D Orbits . [3F2]22[32]22

 

1D "423" siteswap . [3F2]22[42]222

 

Replacing Stick Waiting Times for Throws

To explain this we will use this pattern [62]22222[3F2]22, but we will look only to the waiting times 22222.

 

siteswap . [62]22222[3F2]22

 

siteswap . [62]42022[3F2]22

 

22222 is a two pattern trick with five throws, that can be replaced for other notion, that have the same throws and the same average, for example we can do 42022, 31222, 23122, etc.

 

2 + 2 + 2 + 2 + 2  = 10   ›     10/5 = 2

4 + 2 + 0 + 2 + 2  = 10   ›     10/5 = 2

3+ 1 + 2 + 2 + 2  = 10   ›     10/5 = 2

siteswap . [62]31222[3F2]22

 

siteswap . [62]23122[3F2]22

 

 

We have to be careful to not have countdown numbers in consecutive throws, like 32 or 402, because we will receive the sticks at the same time in the same hand. Or throw a stick that we will catch after the diabolo enters in the string.

It will be hard trick to do or we will catch the diabolo with our hand but this will change the trick.

Throwing Sticks While the Diabolos is on the String

The most important thing in this kind of tricks is that we release the stick and then “throw” the Diabolo at the same time (for example when we do a suicide).

With this kind of notation we can write suicides, genocides, etc..

I will write some siteswap examples here but it is very difficult to do a good representation of the string trajectories on the JugglingLab Simulator. You can see some video examples after the gif animations sto understand it better.

 

1D One side Suicide Siteswap . [3F4]20 [32]22

 

 

1D Sucide Changing Sticks siteswap . [3F3]12 [32]22